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Rpg maker mv making plugins
Rpg maker mv making plugins







Actually, a hidden sanity meter sounds interesting, when the character looks at horrid events and/or staying in the dark, it depletes, it replenish if the character is in a well lit area or using light source. Combat is all melee, though monsters are few and avoidable. The first one, and the main character!/story of the game is the "Silent Hill" type. While right now, I'm focusing on writing the story and characters, my plain is to have 3 different characters that have different feel to each other: Starting out, I feel like I can do 80% of what I'm planning to do without any plugins, but seeing bunch of vids for MV, I feel like I need 20+ plugins to make things works, when all I want is a "simple" horror game.Īs for what I want in my game, I've had this idea to make a horror game that has multiple characters, each with a different playstyle. I appreciate your advice! I think its what I actually want to know. Just as you'd be doing it wrong if you're trying to make a Chosen One epic and are constantly adding in horror-based lighting and stress inducing penalties for losing.īut that's sort of general advice, really.

rpg maker mv making plugins

If you're making a horror game and an addition doesn't add to the horror - doesn't make it more stressful, doesn't add to the ambiance, just adds in something because "Oh, everyone's all about granular damage types these days" then. And proofreading your sentences, which I didn't do here. The major thing about RPG Maker is coming with a focused story, adding in only what is necessary to tell the story you're telling and give the player the experience you want them to have and not getting so caught up in the Plugin-Of-The-Month and feature creep that you end up with a mess of half-baked concepts that do not mesh well together. I fundamentally disagree with that statement. I noticed one of the major thing about RPG Maker is choosing the right plugins for my game (and changing subjects entirely so I won't fault you for skipping everything past this) The biggest problem with asking such open-ended questions really comes down to - we don't know what you want.Īnd, for the record. You aren't healing yourself, you're trying to not be insane.Īnd, of course, making almost all fights able to be lost and including penalties for losing adds to the horror experience as well. Even in horror games where it's mostly about how things are flavored rather than what they actually do (Darkest Dungeon - they could have gone with a "This character is now tired and will do less damage/be more susceptible to damage" thing and it would have been fine - but they flavored it as sanity and the penalties as compulsions.) - so something like renaming Hit Points to Sanity Level and replacing Health Potions with A Calming Song or an Archie Comic (or something not ridiculous) adds to the horror aspect. but at the same time Yanfly's plugins do seem to be written with the Traditional RPG Experience in mind, not a horror experience. That's probably not a bad place to start. well, okay, that's probably a plugin, but it's also specific enough that you'd be better off hiring someone to make it for your game rather than a generalized "Free for use in your Modern/Fantasy/Psuedo Arctic Circle game!" minigame plugin.Īnd - as far as combat goes - most people point to Yanfly and the staggering number of plugins that are provided to adjust combat. If you're wanting a real-time minigame where the protagonist has to rotate circles in the correct order as they spin in different ways. Anything that's along the lines of "Find and provide the correct item" "shuffle items around to the correct configuration" and so on - that's all eventing and use of Show Picture. Lighting and the color palette chosen are going to have a greater impact than a flashy Stealth system.įor example - Puzzles. I also agree with the importance of lighting. I agree with /u/l2tdak - without knowing more of what you mean by "Puzzle and exploration" how you expect the chase and stealth sections work, and if you are unsatisfied with the prebuilt YouGoIGo combat system, everything you want already exists without plugins.

Rpg maker mv making plugins full#

This is my game by the way, if you'd like to see what I was able to do using RPG maker to build a horror game (it's a bit of an old demo now, working on finishing up the full release!): There's also this which looks interesting, but I haven't tried it myself:

rpg maker mv making plugins rpg maker mv making plugins

What I do think RPG maker is lacking in though, is atmosphere, which is super important to horror games.įor my horror game I use this for lighting: Īnd I use this for extended sound effect functions (I think directional location based sounds are particularly effective for horror games):

rpg maker mv making plugins

I think most of what you'd like to be able to do would be possible without plugins - multiple characters, stealth, puzzles are all do-able with basic eventing.







Rpg maker mv making plugins